Galumph Workflow Overview Part 2


Hello and welcome to the second part of this series of posts on how to use Galumph to draw 3d models, in 2d!

In the previous post we learnt how to move the depth-point and draw a 3-dimensional figures at different depths.


There's tons of creative stuff that can be done just by positioning the depth point and then tracing strokes one on the other, but we are limited to simple layered shapes, and Galumph can actually do much more than that!

We've also seen how pressing and holding the "D" button on our keyboard while drawing will automatically adjust the depth point to let us draw on top of other strokes.


Now lets have a look at reference shapes and layers and how we can use them to draw more complex volumes with better accuracy.

- clear your scene
- make sure L1 layer is selected
- click on the selection tab
- add one sphere to the scene
- move the sphere slightly up, then scale it down a bit
- then add another sphere and leave it there


We want to start drawing on those spheres holding D but we don't want to accidentally draw on our own strokes, that would add further thickness to each subsequent stroke.
In order to avoid that, we can select layer L2, while leaving L1 as our depth-layer.

The layer panel indicates three simple things:
1) the active layer used for drawing ( we selected L2 )
2) which layer will be used to pick up depth once we press D ( we leave this at L1, where we have our spheres )
3) which layers are visible (the active layer is also visible even if the eye icon is off)


Time to turn those spheres into our sketched 3d model; 
- move back to the draw tab
- press and hold D on the keyboard to automatically pick the depth of what's on the depth layer ( L1, our spheres)
- draw away!


As you can see I don't pay too much attention where I put my strokes, as long as I obtain a fairly compact final shape.
But just so you know, the cleaner your strokes, the cleaner it will be your recoloring, and that's exactly what we'll do next, add some color to get highlights.

To recolor you strokes:
- click on the recolor tab
- make your brush large enough
- pick a color
- paint the new color where you like on your existing strokes



The rest goes on using what we've seen so far:
- add layer
- choose which layer to use for depth
- trace strokes, either hold D while drawing or pick a fixed depth point pressing D once
- recolor your strokes



Extras:
- You can clone or merge strokes between layers by using copy/cut/paste via keyboard shortcuts: ctrl-c, ctrl-x, ctrl-v .
- You can also move, scale and rotate your strokes just like we did on the sphere.
- Use the Right Mouse Button with the scale tool and you will get axis stretch depending if you move your mouse up/down or left/right.



Next up...
Geometric and architecture drawings using the line tool!

That's it, record a gif to share it on twitter or save the fbx model and upload it on sketchfab to share your 3d sketch or use it as an asset for your games!


Get Galumph

Comments

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Admin(+1)

very cool, keep it up.

(2 edits)

Thank you! doing my best here while wrangling Nauticrawl's last stage of development 8 )
(Nauticrawl is my game also on itch, also my main occupation for now  ; )

awesome! :^)

thank you!!!